How the inventory works
Inventory space is weight: 1 slot = 1 kg, and the inventory window shows it in kilograms. Without a backpack you have 12 slots. A backpack adds its slots on top, and so do some body armor vests, up to +8 (more in armor).
These take no space:
- Weapons in slots 1–5: 1–2 primary, 3 pistol, 4 melee or flashlight, 5 explosives. Keys 1–5 take them in hand (more in weapons).
- The belt: map, GPS, compass, watch, night vision goggles, matches, toolbox.
- Everything you wear: backpack, body armor, helmet, clothes.
Quick slots 6–9 (6–9) are handy for food, bandages and mines, but items there weigh as usual. Armor, backpacks and parachutes can't go there.
| Item | Slots |
|---|---|
| Bandage | 0.2 |
| Food, drinks, pills, morphine, heat pack | 0.5 |
| Blood bag, clothes | 1 |
| Medkit, pistol, wheel, spare backpack | 2 |
| SMG, shotgun | 2–3 |
| Assault rifle, full jerrycan | 3 |
| Sniper rifle | 4–5 |
| Machine gun, engine | 7 |
| 30 rounds of 5.56 or 7.62 | 1 |
Overload. If you end up carrying more than you have room for (say, a vest with slots got shot apart), nothing is lost, but you can't pick anything up until you drop the extra.
Backpacks
Put a backpack on with "Put on" in the item menu, by double-clicking it or by dragging it onto the worn-gear strip. Your old backpack goes into the inventory, or drops at your feet if there is no room.
| Backpack | Slots | Total | Weight | Found most often |
|---|---|---|---|---|
| Knapsack | +12 | 24 | 2 kg | houses, zombies |
| Tourist backpack | +16 | 28 | 2 kg | police, military, houses, zombies |
| Sports bag | +20 | 32 | 2 kg | police, houses, zombies |
| Coyote backpack | +24 | 36 | 2 kg | police, military, events |
| Climbing backpack | +28 | 40 | 2 kg | underwater wrecks, military, events |
| Large city backpack | +32 | 44 | 2 kg | red room, police, military, events |
| Tundra backpack | +36 | 48 | 2 kg | military, red room, events |
| Tactical backpack | +40 | 52 | 2 kg | military, red room, helicopter crashes |
| Icebreaker backpack | +46 | 58 | 2 kg | red room, events |
| FSB backpack | +48 | 60 | 2 kg | red room, events |
| Elephant backpack | +54 | 66 | 2 kg | red room, helicopter crashes, airdrops |
| Mammoth backpack | +58 | 70 | 3 kg | red room, helicopter crashes, airdrops |
"Total" is without body armor. "Weight" is how much room a spare backpack takes in the inventory; a worn one weighs nothing. Events are crashes, the train, knocked-out IFVs and humvees, and airdrops (more in events). Loot spot types are explained in loot. No more than two Mammoths lie in loot spots across the whole map at once.
Knapsack+12 slots: 24 in total.2 kg
Tourist backpack+16 slots: 28 in total.2 kg
Sports bag+20 slots: 32 in total.2 kg
Coyote backpack+24 slots: 36 in total.2 kg
Climbing backpack+28 slots: 40 in total.2 kg
Large city backpack+32 slots: 44 in total.2 kg
Tundra backpack+36 slots: 48 in total.2 kg
Tactical backpack+40 slots: 52 in total.2 kg
Icebreaker backpack+46 slots: 58 in total.2 kg
FSB backpack+48 slots: 60 in total.2 kg
Elephant backpack+54 slots: 66 in total.2 kg
Mammoth backpack+58 slots: 70 in total. Only from the train, helicopter crashes and gifts.3 kg- You can't put on a smaller backpack if your items won't fit in it: drop the extra first. To take a backpack off, click it in the worn-gear strip; this works if your items fit without it.
- You can put on a backpack straight from "Nearby", even with a full inventory.
- It takes a second and works with a weapon in your hands.
- When you die, everything in your inventory and the backpack you wear stay in your body.
- With the Coyote or anything bigger, long guns hang on the sides of the backpack.
Tents
A tent is your storage on the map. You can pitch it anywhere, even inside a wall or a rock.
| Tent | Storage | Weight | Size | Found most often |
|---|---|---|---|---|
| Tent | 100 slots | 3 kg | 1.5 × 2 m | houses, zombies |
| Large tent | 200 slots | 5 kg | 2.25 × 3 m | heavy military, houses, events |
| Army tent | 900 slots | 7 kg | 4.5 × 6 m | heavy military, red room, events |
How to pitch
Choose "Pitch" in the tent's menu, and a ghost of it appears where you look:
- Enter — pitch;
- mouse wheel or ← → — rotate;
- Shift + wheel or Shift + ↑ ↓ — higher or lower;
- ↑ ↓ — farther or closer, including into a wall;
- C — snapping: turns in 90° steps and sits flush against the next tent;
- Backspace, right mouse button or Esc — cancel.
You can't pitch from a vehicle, in mid-air or through the wall of a house. On a base, tents go up only from inside it.
Tent rules
- Pitch as many tents as you like. They never disappear on their own.
- Anyone can open, loot and pack up an ordinary tent. To open one, get within 3 m of its edge and press the mouse wheel (menu) or your inventory key.
- A tent with items inside packs up together with them. It then weighs as much as the items, and you can only pick it up if you have the room. Pitch it again and everything is still inside.
- Hidden tent. The tent window has a "Tent hidden" checkbox. Nobody passing by sees a hidden tent: no outline, no prompt, no menu. Its own people (the owner, their clan, everyone on that base) find it by aiming right at it. Only they can open it, take from it or pack it up.
- If a packed tent with items goes missing (vanished from the ground, burned with a car), after a server restart it stands again where it was packed.
Sleeping bag
A sleeping bag is a respawn point, not storage. It is very rare: heavy military spots and events.
- Lay it out on the ground (3 seconds). After death, the death screen lets you wake up in it. Each bag works once every 2 hours.
- You can have up to 5 bags. Your bag can't go within 3 km of another of your bags.
- Not allowed on military bases (they are marked on the map) or in downtown. On a player base, only from the inside.
- Anyone can roll up someone else's bag: it drops to the ground and can be picked up. Only the owner can put a bag back into the inventory.
- A bag takes 2 slots.
Base storage
A base has its own 200-slot storage that only base members can open. More in bases.
