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Backpacks and tents

How inventory space works, every backpack from smallest to largest, tents, the sleeping bag and where to keep your gear.

12slots without a backpack
70slots with the Mammoth
900slots in an army tent
1 kgper slot

How the inventory works

Inventory space is weight: 1 slot = 1 kg, and the inventory window shows it in kilograms. Without a backpack you have 12 slots. A backpack adds its slots on top, and so do some body armor vests, up to +8 (more in armor).

These take no space:

  • Weapons in slots 1–5: 1–2 primary, 3 pistol, 4 melee or flashlight, 5 explosives. Keys 1–5 take them in hand (more in weapons).
  • The belt: map, GPS, compass, watch, night vision goggles, matches, toolbox.
  • Everything you wear: backpack, body armor, helmet, clothes.

Quick slots 6–9 (6–9) are handy for food, bandages and mines, but items there weigh as usual. Armor, backpacks and parachutes can't go there.

ItemSlots
Bandage0.2
Food, drinks, pills, morphine, heat pack0.5
Blood bag, clothes1
Medkit, pistol, wheel, spare backpack2
SMG, shotgun2–3
Assault rifle, full jerrycan3
Sniper rifle4–5
Machine gun, engine7
30 rounds of 5.56 or 7.621

Overload. If you end up carrying more than you have room for (say, a vest with slots got shot apart), nothing is lost, but you can't pick anything up until you drop the extra.

Backpacks

Put a backpack on with "Put on" in the item menu, by double-clicking it or by dragging it onto the worn-gear strip. Your old backpack goes into the inventory, or drops at your feet if there is no room.

BackpackSlotsTotalWeightFound most often
Knapsack+12242 kghouses, zombies
Tourist backpack+16282 kgpolice, military, houses, zombies
Sports bag+20322 kgpolice, houses, zombies
Coyote backpack+24362 kgpolice, military, events
Climbing backpack+28402 kgunderwater wrecks, military, events
Large city backpack+32442 kgred room, police, military, events
Tundra backpack+36482 kgmilitary, red room, events
Tactical backpack+40522 kgmilitary, red room, helicopter crashes
Icebreaker backpack+46582 kgred room, events
FSB backpack+48602 kgred room, events
Elephant backpack+54662 kgred room, helicopter crashes, airdrops
Mammoth backpack+58703 kgred room, helicopter crashes, airdrops

"Total" is without body armor. "Weight" is how much room a spare backpack takes in the inventory; a worn one weighs nothing. Events are crashes, the train, knocked-out IFVs and humvees, and airdrops (more in events). Loot spot types are explained in loot. No more than two Mammoths lie in loot spots across the whole map at once.

  • You can't put on a smaller backpack if your items won't fit in it: drop the extra first. To take a backpack off, click it in the worn-gear strip; this works if your items fit without it.
  • You can put on a backpack straight from "Nearby", even with a full inventory.
  • It takes a second and works with a weapon in your hands.
  • When you die, everything in your inventory and the backpack you wear stay in your body.
  • With the Coyote or anything bigger, long guns hang on the sides of the backpack.

Tents

A tent is your storage on the map. You can pitch it anywhere, even inside a wall or a rock.

TentStorageWeightSizeFound most often
Tent100 slots3 kg1.5 × 2 mhouses, zombies
Large tent200 slots5 kg2.25 × 3 mheavy military, houses, events
Army tent900 slots7 kg4.5 × 6 mheavy military, red room, events

How to pitch

Choose "Pitch" in the tent's menu, and a ghost of it appears where you look:

  • Enter — pitch;
  • mouse wheel or ← → — rotate;
  • Shift + wheel or Shift + ↑ ↓ — higher or lower;
  • ↑ ↓ — farther or closer, including into a wall;
  • C — snapping: turns in 90° steps and sits flush against the next tent;
  • Backspace, right mouse button or Esc — cancel.

You can't pitch from a vehicle, in mid-air or through the wall of a house. On a base, tents go up only from inside it.

Tent rules

  • Pitch as many tents as you like. They never disappear on their own.
  • Anyone can open, loot and pack up an ordinary tent. To open one, get within 3 m of its edge and press the mouse wheel (menu) or your inventory key.
  • A tent with items inside packs up together with them. It then weighs as much as the items, and you can only pick it up if you have the room. Pitch it again and everything is still inside.
  • Hidden tent. The tent window has a "Tent hidden" checkbox. Nobody passing by sees a hidden tent: no outline, no prompt, no menu. Its own people (the owner, their clan, everyone on that base) find it by aiming right at it. Only they can open it, take from it or pack it up.
  • If a packed tent with items goes missing (vanished from the ground, burned with a car), after a server restart it stands again where it was packed.

Sleeping bag

A sleeping bag is a respawn point, not storage. It is very rare: heavy military spots and events.

  • Lay it out on the ground (3 seconds). After death, the death screen lets you wake up in it. Each bag works once every 2 hours.
  • You can have up to 5 bags. Your bag can't go within 3 km of another of your bags.
  • Not allowed on military bases (they are marked on the map) or in downtown. On a player base, only from the inside.
  • Anyone can roll up someone else's bag: it drops to the ground and can be picked up. Only the owner can put a bag back into the inventory.
  • A bag takes 2 slots.

Base storage

A base has its own 200-slot storage that only base members can open. More in bases.

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