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Wiki/Threats

Mines and traps

Landmines, tripwires, barbed wire, grenades and other explosions, shrapnel, getting knocked out by leg shots, the stun gun and the zombie lure.

10 sfor a mine to arm
35%shrapnel chance without a vest
5 sknocked out by leg shots
30 sthe lure pulls zombies

Landmine

  • You plant it at your feet in 3 seconds, and it arms 10 seconds later: get clear.
  • It goes off when a person or a zombie steps on it, a vehicle drives over it or someone shoots it. Whoever steps on it dies in any armor.
  • Within 1.5 m of the blast you die; out to 8 m you lose blood: 10,000 next to the epicentre, less and less towards the edge. Zombies within 5 m die, a vehicle within 4 m gets its tyres burst and its engine wrecked.
  • A mine sits almost flush with the snow, so watch your step.
  • One player can have up to 5 mines at a time; a mine disappears on its own after a day.

Tripwire

  • A grenade on a stake and a thin wire 1 to 4 m long at ankle height. The stake goes at your feet, the other end wherever you look (LMB). It arms after 8 seconds.
  • Whoever snags it, a person, a zombie or a moving vehicle, hears a click and 1.5 seconds later it blows. It doesn't spare its owner or their clan.
  • You can only see the wire up close, within 7 m.
  • Death within 1.5 m, wounds out to 9 m, zombies die within 6 m. Shooting the grenade stake sets it off instantly.
  • To disarm, crouch by the grenade and hold E for 6 seconds. One attempt in five slips: click, then a blast. If it works, the grenade is yours.
  • Up to 3 tripwires per player; they last a day.

Barbed wire

  • Placed with a preview up to 4 m in front of you: the mouse wheel rotates it, LMB places it.
  • You can't walk through it, and anyone pressed against it gets cut: 150 blood every 2 seconds plus bleeding.
  • A car runs into it and stops dead with its tyres burst.
  • Anyone with a toolbox can take it down in 5 seconds; the wire goes back to their inventory.
  • Up to 10 sections per player; they last a day. Barbed wire already placed on the map cuts and bursts tyres too.

Explosions

WhatKills withinWounds up toBlood at the epicentreZombies die within
Landmine1.5 m8 m10,0005 m
M67 grenade1 m8 m8,0005 m
Tripwire1.5 m9 m9,0006 m
C4 charge2 m10 m8,0007 m
40 mm grenade (M79, underbarrel launcher)1 m6 m7,0004 m
Bomber zombie1 m6 m8,0004 m
  • At the epicentre you die in any armor. Further out the damage falls to zero at the edge.
  • Outside the epicentre without a vest there's a 35% chance of shrapnel: you keep bleeding again and again, even after a bandage, until a medkit takes it out (blood). In a vest there's no shrapnel, 15% less damage, and the vest loses 20 durability (armor).
  • A wall weakens a blast, and behind a solid wall there's no shrapnel at all; a zombie fully covered by a wall survives.
  • A C4 charge sticks to walls and vehicles and goes off on a signal.

Fire and gas

  • Molotov cocktail: a 3.5 m pool of fire for 12 seconds, 800 blood per second, and a vest doesn't help. A civilian zombie burns down in 3 seconds.
  • Tear gas grenade: a 6 m cloud for 75 seconds, 15 blood per second, pain, coughing and tears on screen. A gas mask helmet protects completely. Zombies in the gas slow to a walk and lose their target.

Leg shots

Three hits to the legs in a row, each no more than 2 seconds after the last, give a 35% chance that you collapse unconscious for 5 seconds: you can't move or shoot. After you get up, a new streak doesn't build for 3 seconds. Melee weapons and grenades don't count.

Stun gun

The X26 stun gun drops a person for 10 seconds: no blood loss, but you can't get up or do anything. It reaches about 11 m and needs a new cartridge after every shot. It drops zombies for 10 seconds too.

Zombie lure

  • "Use" puts the jar in your hand. RMB aims: you see the arc and where it lands. LMB throws it, up to 40 m on flat ground. Backspace puts it away.
  • The jar shatters, and the glowing green goo pulls every zombie within 60 m for 30 seconds: they drop their target, crowd around the jar and swing at thin air.
  • Don't get within 4 m of the jar or you'll end up in the crowd and get hit.
  • The lure doesn't work in water, and you can't throw it from a vehicle. You can have up to 3 active at once.
  • Zombies without a target are drawn the same way to a vehicle with its siren on, from 120 m.
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