Download

Wiki/Vehicles

Vehicles from parts

Cars, motorbikes, helicopters, planes and boats stand stripped of parts. What each one needs, what fuel to use, how to repair them and when they disappear.

10 Lin one jerrycan
20 Lin a fuel pump, full again after 6 h
80 km/htop speed on snow chains
30–90 minuntil a destroyed vehicle is back on the map

There are no ready-to-drive vehicles. They stand all over the map with parts missing: find what is missing, fit it, add fuel and start the engine with Y from the driver's seat. The vehicle panel shows what is still missing.

What each vehicle needs

VehiclePartsFuel
Car, SUV, van, quad bike4 wheels, engine, fuel tank, batteryAI-92 (sports cars, muscle cars, supercars: AI-100)
Army truck, bus6 wheels, engine, fuel tank, batteryAI-92
Motorbike, scooter2 moto wheels, engine, fuel tank, batteryAI-92
Bicycle2 wheelsnone
Helicopterengine, main rotor, tail rotor, fuel tank, batteryavgas
Planeengine, propeller, landing gear, fuel tank, battery (the jet has 2 engines and no propeller)avgas
Boat, speedboat, jet skiengine, boat propeller, boat rudder, fuel tank, batteryAI-92

What a vehicle comes with

It always has 1–2 wheels, fewer than it needs (a motorbike has one). On top of that, one of these:

Also on the vehicleChance
nothing40 %
an engine, usually damaged20 %
an intact tank with about 10 minutes of fuel, but the engine and battery are broken20 %
a battery20 %

Boats and aircraft have no wheels: instead of "nothing" they sometimes carry a rotor, propeller, landing gear or rudder. Look for the rest in loot or take it off other vehicles.

Fitting and removing parts

  • Walk right up to the body: the vehicle menu appears. Pick a line with the mouse wheel, then press the wheel or LMB. You can also "Use" a part from your inventory while standing next to the vehicle.
  • Without a toolbox in your inventory you can't fit or remove parts. It isn't used up. Nothing can be fitted from inside the vehicle.
  • No need to remove a damaged part: the new one goes on top of it.
  • "Remove …" and press again: an intact part goes to your inventory if you have room, a damaged one is thrown away (a wheel only if it's torn). A removed fuel tank is always empty.

Part wear

Bullets hitting a part and crashes wear it down: green, yellow, orange, red (the colour shows on the vehicle panel). A repair kit doesn't fix parts, only a replacement does.

PartYellowOrangeRed
Engine80 % power55 % power, smokes and stalls while drivingwon't start
Batterydoesn't always start first timefails even more oftenwon't start
Fuel tank+25 % consumption+75 % consumptionleaks: a full tank lasts about 3 minutes
Wheels (one bar for all)one wheel breaks and comes off
Rotors, propeller, ruddercomes off, the engine stalls

Fuel

FuelForWhere to get it
Petrol AI-92cars, motorbikes, boatsgas station pumps, loot
Petrol AI-100sports cars, muscle cars, supercars; also fine in a regular carloot only
Avgas 100LLhelicopters and planes onlyfuel tankers at airfields, loot

Up to 20 % of the wrong fuel in the tank does no harm. More than that: AI-92 in an AI-100 car cuts 30–50 km/h off the top speed and wears the engine and tank, and avgas in a car or boat ruins the engine within 5–10 minutes. Aircraft won't take any other fuel at all. Made a mistake? Drain the tank with a hose.

Minutes of normal driving from a full tank and from one jerrycan:

VehicleTankFull tank10 L jerrycan
Motorbike, quad bike10–20 L25 min12–25 min
Sedan45 L30 min~7 min
Sports car, muscle car, supercar50–60 L20–25 min~4 min
SUV, van, police car60–75 L20 min2.5–3.5 min
Army truck, bus150–200 L25–30 min~1.5 min
Helicopter, plane150–250 L20–30 min1–1.5 min
Speedboat, jet ski30–80 L25–30 min4–8 min

Pumps, jerrycans, hose

  • Each pump holds 20 L, enough for two jerrycans. A pump is full again 6 hours after the first can is taken from it, and the prompt shows what's left. Gas stations are marked on the map.
  • Stand at a pump with an empty jerrycan and press I: "Fill a jerrycan". To pour it in, pick "Refuel" in the vehicle menu. You keep the empty can.
  • With a hose you can refuel straight from a pump if the vehicle is within 6 m. Airfield fuel tankers and dock pumps have their own hose.
  • A hose drains 10 L from any vehicle's tank into an empty jerrycan. It's noisy, and it doesn't work on vehicles inside a base.

Damage and repair

A vehicle's health drops from bullets, explosions and crashes. A regular car is knocked out by about 25 hits from an M4, 19 from an AK-47 or 10 from a sniper rifle; military vehicles take several times more. Melee weapons can't finish off an engine. Below a third of its health a vehicle smokes (a plane also stalls for a couple of seconds). At zero:

  • cars, motorbikes, boats catch fire and explode 10 seconds later: get out;
  • a helicopter smokes and spins for about a minute. Land in time and the engine is dead, you need a repair kit. Fail, or hit the ground faster than 60 km/h, and it explodes;
  • a plane: the engine is dead, you need a repair kit.

A repair kit fully repairs any vehicle (up to 40 seconds) and fixes flat tyres. It doesn't fix parts, can't save a burning vehicle, and a helicopter has to land first. A new engine also brings a dead vehicle back.

Armour, chains, trunk

  • Steel sheets are fitted with a toolbox at a spot on the body: a door, side panel, bonnet, boot lid or wing. While the sheets have armour left, damage goes into them: a full set doubles how much the vehicle can take. Sheets per vehicle: motorbike and jet ski 1, boat 2, car 4, SUV 6, truck, bus and aircraft 8. You can't pull the driver out through a door covered by a sheet.
  • Snow chains go on while you stand at the wheels, no toolbox needed; taking them off needs one. Without chains a vehicle spins its wheels for a couple of seconds when pulling away and slides a little in turns; on chains it grips normally but can't go faster than 80 km/h. They never break. Helicopters, planes, boats and bicycles can't take them.
  • The trunk opens with G at the trunk or with I. Size depends on the model: a motorbike has 4 slots, bicycles, quad bikes and jet skis have none.
  • The radio only plays with a car radio, fitted with a toolbox. Put a GPS on a vehicle ("Install GPS" in the menu) and everyone with the same GPS frequency sees it on the map.

When vehicles disappear

Each model has several spots on the map. A returning vehicle appears at a random free one, with a fresh set of parts.

What happenedWhat follows
Exploded or burned outreturns in 30–90 minutes
Sank (boats and the amphibian don't sink)back at a spot within a minute
Fell under the mapback at a spot
5 days without anyone and stuck: in the ground, upside down, hangingback at a spot
Just parked, hidden or inside a basestays where it is

Other people's vehicles, holding on, shooting

  • Vehicles have no locks. F at the driver's door pulls the driver out if the vehicle is almost stopped (up to 8 km/h) and they aren't in your clan. Passengers can't be pulled out.
  • Holding on: stand on a roof, truck bed, wing or skid and press the ] key (right square bracket). You can't walk, but you can aim and shoot. Press it again to let go. You lose your grip if the vehicle is wrecked, flips over or goes under water.
  • Shooting from a vehicle does 30 % less damage to players, and a headshot doesn't kill outright: see weapons.
  • Turrets and mounted guns don't fire. The only exception is rockets loaded into an attack helicopter (up to 8).
Spotted a mistake or an outdated number?

Feedback

Contact us

In the game the fastest way is /report: admins see it right away.