There are no ready-to-drive vehicles. They stand all over the map with parts missing: find what is missing, fit it, add fuel and start the engine with Y from the driver's seat. The vehicle panel shows what is still missing.
What each vehicle needs
| Vehicle | Parts | Fuel |
|---|---|---|
| Car, SUV, van, quad bike | 4 wheels, engine, fuel tank, battery | AI-92 (sports cars, muscle cars, supercars: AI-100) |
| Army truck, bus | 6 wheels, engine, fuel tank, battery | AI-92 |
| Motorbike, scooter | 2 moto wheels, engine, fuel tank, battery | AI-92 |
| Bicycle | 2 wheels | none |
| Helicopter | engine, main rotor, tail rotor, fuel tank, battery | avgas |
| Plane | engine, propeller, landing gear, fuel tank, battery (the jet has 2 engines and no propeller) | avgas |
| Boat, speedboat, jet ski | engine, boat propeller, boat rudder, fuel tank, battery | AI-92 |
What a vehicle comes with
It always has 1–2 wheels, fewer than it needs (a motorbike has one). On top of that, one of these:
| Also on the vehicle | Chance |
|---|---|
| nothing | 40 % |
| an engine, usually damaged | 20 % |
| an intact tank with about 10 minutes of fuel, but the engine and battery are broken | 20 % |
| a battery | 20 % |
Boats and aircraft have no wheels: instead of "nothing" they sometimes carry a rotor, propeller, landing gear or rudder. Look for the rest in loot or take it off other vehicles.
Fitting and removing parts
- Walk right up to the body: the vehicle menu appears. Pick a line with the mouse wheel, then press the wheel or LMB. You can also "Use" a part from your inventory while standing next to the vehicle.
- Without a toolbox in your inventory you can't fit or remove parts. It isn't used up. Nothing can be fitted from inside the vehicle.
- No need to remove a damaged part: the new one goes on top of it.
- "Remove …" and press again: an intact part goes to your inventory if you have room, a damaged one is thrown away (a wheel only if it's torn). A removed fuel tank is always empty.
WheelSpare part for a car. Motorcycles need a moto wheel.2 kg
Moto wheelSpare part for a motorcycle. Does not fit a car.1 kg
EngineSpare part for a car or a helicopter.7 kg
Fuel tankSpare part for any motor vehicle. Fits in place of a removed one or replaces a damaged one: a damaged tank uses half as much fuel again, a broken one twice as much.4 kg
BatteryWithout it the vehicle will not start. It does not run down. To remove: vehicle menu, "Remove battery" (needs a toolbox).3 kg
Main rotorThe big helicopter rotor. Without it the helicopter won't take off, even with the tail rotor.7 kg
Tail rotorWithout it the helicopter won't take off.5 kg
PropellerFor a plane. Without a propeller the plane won't take off.5 kg
Landing gearWheels and struts of a plane: without them it can't pick up speed on the runway.5 kg
Boat propellerFor a boat or jet ski. Without a propeller the boat will not move. Installed with a toolbox.4 kg
Boat rudderFor a boat or jet ski. Without a rudder the boat will not start. Installed with a toolbox.3 kg
ToolboxFits parts and radios on vehicles and removes barbed wire. Not used up. It does not repair: that takes a repair kit.0 kgPart wear
Bullets hitting a part and crashes wear it down: green, yellow, orange, red (the colour shows on the vehicle panel). A repair kit doesn't fix parts, only a replacement does.
| Part | Yellow | Orange | Red |
|---|---|---|---|
| Engine | 80 % power | 55 % power, smokes and stalls while driving | won't start |
| Battery | doesn't always start first time | fails even more often | won't start |
| Fuel tank | +25 % consumption | +75 % consumption | leaks: a full tank lasts about 3 minutes |
| Wheels (one bar for all) | one wheel breaks and comes off | ||
| Rotors, propeller, rudder | comes off, the engine stalls |
Fuel
| Fuel | For | Where to get it |
|---|---|---|
| Petrol AI-92 | cars, motorbikes, boats | gas station pumps, loot |
| Petrol AI-100 | sports cars, muscle cars, supercars; also fine in a regular car | loot only |
| Avgas 100LL | helicopters and planes only | fuel tankers at airfields, loot |
Up to 20 % of the wrong fuel in the tank does no harm. More than that: AI-92 in an AI-100 car cuts 30–50 km/h off the top speed and wears the engine and tank, and avgas in a car or boat ruins the engine within 5–10 minutes. Aircraft won't take any other fuel at all. Made a mistake? Drain the tank with a hose.
Minutes of normal driving from a full tank and from one jerrycan:
| Vehicle | Tank | Full tank | 10 L jerrycan |
|---|---|---|---|
| Motorbike, quad bike | 10–20 L | 25 min | 12–25 min |
| Sedan | 45 L | 30 min | ~7 min |
| Sports car, muscle car, supercar | 50–60 L | 20–25 min | ~4 min |
| SUV, van, police car | 60–75 L | 20 min | 2.5–3.5 min |
| Army truck, bus | 150–200 L | 25–30 min | ~1.5 min |
| Helicopter, plane | 150–250 L | 20–30 min | 1–1.5 min |
| Speedboat, jet ski | 30–80 L | 25–30 min | 4–8 min |
Pumps, jerrycans, hose
- Each pump holds 20 L, enough for two jerrycans. A pump is full again 6 hours after the first can is taken from it, and the prompt shows what's left. Gas stations are marked on the map.
- Stand at a pump with an empty jerrycan and press I: "Fill a jerrycan". To pour it in, pick "Refuel" in the vehicle menu. You keep the empty can.
- With a hose you can refuel straight from a pump if the vehicle is within 6 m. Airfield fuel tankers and dock pumps have their own hose.
- A hose drains 10 L from any vehicle's tank into an empty jerrycan. It's noisy, and it doesn't work on vehicles inside a base.
Petrol AI-92Jerrycan, 10 L. Cars, motorcycles and boats. A sports car takes it, but gets slower and wears out; won't go into a plane or a helicopter.3 kg
Petrol AI-100Jerrycan, 10 L. For sports cars and supercars; a regular car takes it too. Won't go into a plane or a helicopter.3 kg
Avgas 100LLJerrycan, 10 L. Planes and helicopters only: in a car or a boat the engine stalls and breaks within minutes.3 kg
Empty jerrycanFill it at a gas station pump: walk up, «Fill the jerry can» appears on the left. Gas station pumps give AI-92, the airfield fuel tanker gives avgas. A hose siphons fuel from a tank into it.2 kg
HoseSiphon fuel from a vehicle tank into an empty jerrycan: walk up to the vehicle and use it or pick it in the vehicle menu. Noisy. Not used up.1 kgDamage and repair
A vehicle's health drops from bullets, explosions and crashes. A regular car is knocked out by about 25 hits from an M4, 19 from an AK-47 or 10 from a sniper rifle; military vehicles take several times more. Melee weapons can't finish off an engine. Below a third of its health a vehicle smokes (a plane also stalls for a couple of seconds). At zero:
- cars, motorbikes, boats catch fire and explode 10 seconds later: get out;
- a helicopter smokes and spins for about a minute. Land in time and the engine is dead, you need a repair kit. Fail, or hit the ground faster than 60 km/h, and it explodes;
- a plane: the engine is dead, you need a repair kit.
A repair kit fully repairs any vehicle (up to 40 seconds) and fixes flat tyres. It doesn't fix parts, can't save a burning vehicle, and a helicopter has to land first. A new engine also brings a dead vehicle back.
Armour, chains, trunk
- Steel sheets are fitted with a toolbox at a spot on the body: a door, side panel, bonnet, boot lid or wing. While the sheets have armour left, damage goes into them: a full set doubles how much the vehicle can take. Sheets per vehicle: motorbike and jet ski 1, boat 2, car 4, SUV 6, truck, bus and aircraft 8. You can't pull the driver out through a door covered by a sheet.
- Snow chains go on while you stand at the wheels, no toolbox needed; taking them off needs one. Without chains a vehicle spins its wheels for a couple of seconds when pulling away and slides a little in turns; on chains it grips normally but can't go faster than 80 km/h. They never break. Helicopters, planes, boats and bicycles can't take them.
- The trunk opens with G at the trunk or with I. Size depends on the model: a motorbike has 4 slots, bicycles, quad bikes and jet skis have none.
- The radio only plays with a car radio, fitted with a toolbox. Put a GPS on a vehicle ("Install GPS" in the menu) and everyone with the same GPS frequency sees it on the map.
Snow chainsKeep a car on the snow, but no faster than 80 km/h.2 kg
Car radioInstall in a car, motorcycle, helicopter or plane (not a bicycle): you need a toolbox. With it the radio plays and you can switch stations.1 kgWhen vehicles disappear
Each model has several spots on the map. A returning vehicle appears at a random free one, with a fresh set of parts.
| What happened | What follows |
|---|---|
| Exploded or burned out | returns in 30–90 minutes |
| Sank (boats and the amphibian don't sink) | back at a spot within a minute |
| Fell under the map | back at a spot |
| 5 days without anyone and stuck: in the ground, upside down, hanging | back at a spot |
| Just parked, hidden or inside a base | stays where it is |
Other people's vehicles, holding on, shooting
- Vehicles have no locks. F at the driver's door pulls the driver out if the vehicle is almost stopped (up to 8 km/h) and they aren't in your clan. Passengers can't be pulled out.
- Holding on: stand on a roof, truck bed, wing or skid and press the ] key (right square bracket). You can't walk, but you can aim and shoot. Press it again to let go. You lose your grip if the vehicle is wrecked, flips over or goes under water.
- Shooting from a vehicle does 30 % less damage to players, and a headshot doesn't kill outright: see weapons.
- Turrets and mounted guns don't fire. The only exception is rockets loaded into an attack helicopter (up to 8).
