30 mnearby chat range
25 mvoice range
10 sstand still to leave after a fight
2 minhold still for /unbug
Chat
| Key | What it does |
|---|---|
| T | say something nearby: seen by players within 30 m |
| X | global chat: seen by everyone |
| Enter / Esc | send / close |
| ↑ ↓ in the input line | your previous messages |
| PageUp / PageDown | scroll the chat |
- No more than one message per second, up to 200 characters.
- A line starting with
/is a command (list below). - Server staff have a role tag in chat: Creator, Administrator, Moderator. Only the server can set it.
- Server messages are colour-coded by importance: the most important ones, such as restarts and backups, are red.
- The chat can translate messages into your language and mark them as "translated". When the translator is off on the server, messages arrive as they are.
- Insulting someone's family gets you muted for up to a month, then banned (rules). While muted, any attempt to write shows the reason and the time left.
- You can hide the chat: F2 → "Settings" → "Screen".
Commands
| Command | What it does |
|---|---|
/report message | a question, bug or complaint for the admins |
/unbug | stuck: move to a spawn point |
/points | how many points you have |
/zvoice | voice check, result in F8 |
/gpsfix | when the GPS shows an empty frame |
/wind 0-100 | wind volume |
/gate password | open a base gate if you know the password |
Voice
- You only talk while holding N. Without the key your mic stays silent.
- Voice chat is turned on in FiveM: Esc → "Settings" → "Voice Chat". That is also where you set your microphone, volume and output device.
- Your voice is always loud, like a shout: there is no whisper and no range switching. The volume is the same from every direction and fades with distance.
| Distance | 5 m | 10 m | 15 m | 20 m | 25 m and beyond |
|---|---|---|---|---|---|
| Volume | 96 % | 84 % | 64 % | 36 % | silent |
- Walls and vehicles don't muffle voices.
- A speaker icon shows above whoever is talking: up to 15 m away, and only if you can see that player.
- Dead players on the death screen and players in the main menu can't talk.
- Zombies hear voices too: while you hold N, you are as loud to them as if you were running. More in noise and stealth.
- Can't hear anyone? Type
/zvoice: the check shows what is wrong. The result is in F8.
/report: message an admin
/reportand your message, 3 to 500 characters. Without a message a window opens.- Once a minute at most, and no more than three open reports: wait for an answer.
- The answer comes in chat with a sound. If you have left, you get it the next time you join.
- The same from the menu: F2 → "Support" → "Message the admin".
/unbug: when you are stuck
- Type
/unbugand stand still for 2 minutes. A ring appears on the ground (only you see it) and a countdown at the bottom of the screen. Then you get moved to a random spawn point with all your gear. - Move more than a metre, get into a vehicle or get into a fight, and it is cancelled. Typing
/unbugagain cancels it too. - Not allowed in a vehicle, in a fight, in handcuffs, lying down or dead.
- After a move, the next
/unbugis available in 30 minutes. Rejoining does not reset that.
Combat and logging out
- Who is in a fight. Anyone wounded by another player, and anyone who hit another player. Zombies, falls and cold don't count, and neither do shots into the air or at zombies.
- How to leave. Only after standing still for 10 seconds. The "Anti-relog" countdown is at the bottom of the screen. A step, running, driving or a new wound restarts it. Turning on the spot, crouching and aiming are fine.
- Leave earlier and your character dies, everyone sees "... left during combat and died", and your body with all your gear stays there for 2 hours. Closing the game or crashing counts the same way. A server restart does not count.
- There are no safe zones. Who you trust is up to you.
Can't get away from zombies? Lie down with U and play dead: zombies lose interest in someone lying still. More in noise and stealth.
Spotted a mistake or an outdated number?