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Wiki/Threats

Radiation and hazmat

Where radiation is, how it kills, how to protect yourself and how to recover: hazmat suit, gas mask, radioprotector, anti-rad.

0radiation gets through an intact hazmat suit
~1 minto live in a strong zone without protection
−85radiation taken off by anti-rad in 10 s
20 minfor radiation to fade from 100 to zero

Where it is

Not across the whole map, only in deep places with good loot.

  • Underwater labs. The lab itself is a strong zone; the vault, generator room and reactor room are medium. The hall where you surface, the living quarters and the armory are clean. Armed guards are there too.
  • Palmer-Taylor power station. The boilers and the eastern part of the station are a weak zone, the substation is medium, the red room is strong. The radio post for calling cargo is outside the zones.
  • It also turns up in other deep places: tunnels, locked rooms.

Zones are weak, medium or strong. They are stronger towards the middle and half as strong at the edge.

How to tell you're in a zone

There's no dosimeter and no numbers. Inside a zone a Geiger counter clicks: the stronger the zone and the closer its middle, the faster. The screen hisses and ripples, and with heavy exposure it keeps doing so after you leave. A radiation icon appears in the HUD: its fill shows how irradiated you are, and it blinks while you're in a zone. At high levels the status bar shows "Radiation".

How it kills

  • In a zone your radiation level climbs from 0 to 100. Once you're out it fades on its own, 5 points a minute: from 100 to zero in 20 minutes. It stays with you even if you leave the game.
  • While the level is above zero it drains blood, inside the zone and after: 1,500 a minute at 100, 375 at 50, 60 at 20. From 100 with no treatment you lose about 10,000 of your 12,000 blood before it fades.
  • Inside the zone radiation also burns, and the faster your level climbs, the harder. Unprotected in the middle of a strong zone you hit 100 in 25 seconds and die in about a minute; in a medium zone in about 2.5 minutes, in a weak one in 4–5.

Protection

Even weak protection slows radiation down a lot: without any, it builds up 4.24 times faster than normal. Protection stacks: the multipliers multiply.

What you have onRadiation build-up
Nothing×4.24
Gas mask helmet×0.9
Anti-tank reinforced (bomb) suit×0.7
Radioprotector×0.5
Intact hazmat suit0, nothing gets through

Normal build-up in the middle of a zone: weak 11.9 points a minute, medium 23.7, strong 57. With just a gas mask you hit 100 in the middle of a strong zone in about 2 minutes, unprotected in 25 seconds.

  • Hazmat suit: the main protection. While its durability is above 0%, no radiation gets through at all: your level doesn't climb and fades as if you were outside. You wear it like clothing, and it doesn't keep you warm, so you freeze faster (cold).
  • Suit durability: −3% from any hit (bullet, melee, zombie, explosion) and −2% for every minute in a zone, so 50 minutes in radiation wears it out. You get a warning at 50, 25 and 10%.
  • Hazmat repair kit adds 90% durability, up to 100%, to a suit you're wearing or carrying. A suit at 0% doesn't protect and can't be repaired.
  • Radioprotector: a pill to take before you go in; for 20 minutes radiation builds up half as fast. A second dose extends it to 40 minutes.

Treatment

  • Anti-rad removes 85 points of radiation in 10 seconds: from 100 down to 15. You can take the next pill 2 minutes later. It does nothing if you aren't irradiated.
  • Medkits and transfusions bring back lost blood, see blood.
  • Anti-rad and radioprotectors turn up in hospitals and at military loot spots, on medic zombies, in plane wreckage and knocked-out vehicles. Hazmat suits and repair kits come from heavy military spots and events. More in loot and events.
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