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Wiki/Survival

Blood and wounds

How much blood you have, what drains it, and how to treat bleeding, broken legs, pain and infection.

12,000blood when healthy
3 sbleeding tick
90 minto die of infection
8,000blood from a medkit

Blood is your health

There is no health bar here, only blood. A healthy survivor has 12,000; at zero you die. The number sits under the blood drop in the icon column on the right.

Blood never comes back on its own. You get it back from:

  • food and drink: 100 to 300 per item (food and water);
  • a medkit: 8,000; an army medkit: back to full;
  • a transfusion from another player: back to full.
Blood leftWhat you see
below 6,000the hint "Low blood · medkit or blood transfusion"
below 4,000the world starts losing its colour
3,000the world is black and white, the drop blinks
towards 1,000the screen darkens and blurs

What drains blood

CauseHow much
Zombie hitcivilian, worker, mechanic: 500; medic, police: 1,000; military: 2,000; special zombies: up to 3,000
Bullet to the bodypistol: about 1,000; assault rifle: several thousand; the M107 and M82A1 kill outright. Plus bleeding
Another player's fist500
Fall100–1,000; from 4.5 m: 2,000; from 25 m: death
Hit by a cardepends on the impact; a hard one breaks your legs or kills
Molotov fire800 per second
Empty hunger or thirst500 per minute each
Hypothermia / heatstroke400 / 200 per minute (cold)
Infectionabout 133 per minute
Radiationup to 1,500 per minute, even more inside a zone (radiation)

Grenades and mines hurt by distance; at the centre of the blast you die instantly. A bullet to the head usually kills on the spot: see weapons and armor.

Bleeding

Every bullet to the body opens bleeding unless your vest stopped it. Every 3 seconds you lose blood, and the bleeding never stops on its own: one pistol bullet without a bandage kills you in about two minutes. While you move, you drip blood, and everyone nearby can follow the trail.

Zombie hits never cause bleeding, only damage and infection.

A bandage, medkit or army medkit stops bleeding. Until then the drop blinks and you see "Bleeding · use a bandage".

Shrapnel

A grenade, mine or other explosive going off near you (but not right on top of you) leaves shrapnel 35% of the time if you wear no vest. Fully behind a wall, you get none. A bandage only helps for a moment: the bleeding comes back until a medkit takes the shrapnel out.

Broken legs and pain

Broken legs. A fall from 8 m or higher always breaks your legs, from 4.5 m in 10% of falls. A hard hit from a car breaks them too. Bullets and zombies never do. With broken legs you can't sprint or jump, only jog lightly. Morphine fixes them.

Pain. Your view jolts every 10 seconds and a reminder pops up every 45 seconds. Pain comes from bullets (a 20% chance in a firefight), from a fall from 8 m (always) or 4.5 m (10%), and from tear gas. Painkillers cure it.

Fell from 8 m or higher? You need both morphine and painkillers.

Infection

Any zombie hit can infect you: civilians 20%, workers 25%, mechanics, medics, police and military 30%, special zombies up to 50%. Raw meat infects you half the time.

Infection drains about 133 blood per minute: from full blood you die in an hour and a half, sooner if you're already hurt. Your blood drop glows red, you cough about once a minute, and zombies hear the cough. Antibiotics or an army medkit cure it.

Knocked down

Low blood never knocks you out: you stay on your feet until zero. Other things can: three leg hits in a row (a 35% chance, for 5 seconds) and a stun gun (10 seconds). A downed player can still be bandaged and given blood.

Treatment

ItemWhat it doesOn yourselfOn anotherWeight
Bandagestops bleeding2 s3 s0.2 kg
Painkillerscure pain1 sno0.5 kg
Morphinefixes broken legs2 s3 s0.5 kg
Antibioticscure infection2 s3 s0.5 kg
Medkit+8,000 blood, stops bleeding, removes shrapnel2 sno2 kg
Army medkitfull blood and everything the items above do2 sno3 kg
Blood bagblood to fullnot allowed8 s1 kg

You can heal with a weapon in your hands.

Helping another player

Get within 2 m, look at the player and press the action key G to open the G menu: Bandage, Give blood, Inject morphine and Give antibiotics. If you carry a blood bag, Give blood is already selected. You can also just Use the blood bag in your inventory: the nearest player gets the blood.

If either of you moves more than 3 m away, the action stops. A transfusion takes 8 seconds; the patient sees a progress bar and can refuse with X.

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