Blood is your health
There is no health bar here, only blood. A healthy survivor has 12,000; at zero you die. The number sits under the blood drop in the icon column on the right.
Blood never comes back on its own. You get it back from:
- food and drink: 100 to 300 per item (food and water);
- a medkit: 8,000; an army medkit: back to full;
- a transfusion from another player: back to full.
| Blood left | What you see |
|---|---|
| below 6,000 | the hint "Low blood · medkit or blood transfusion" |
| below 4,000 | the world starts losing its colour |
| 3,000 | the world is black and white, the drop blinks |
| towards 1,000 | the screen darkens and blurs |
What drains blood
| Cause | How much |
|---|---|
| Zombie hit | civilian, worker, mechanic: 500; medic, police: 1,000; military: 2,000; special zombies: up to 3,000 |
| Bullet to the body | pistol: about 1,000; assault rifle: several thousand; the M107 and M82A1 kill outright. Plus bleeding |
| Another player's fist | 500 |
| Fall | 100–1,000; from 4.5 m: 2,000; from 25 m: death |
| Hit by a car | depends on the impact; a hard one breaks your legs or kills |
| Molotov fire | 800 per second |
| Empty hunger or thirst | 500 per minute each |
| Hypothermia / heatstroke | 400 / 200 per minute (cold) |
| Infection | about 133 per minute |
| Radiation | up to 1,500 per minute, even more inside a zone (radiation) |
Grenades and mines hurt by distance; at the centre of the blast you die instantly. A bullet to the head usually kills on the spot: see weapons and armor.
Bleeding
Every bullet to the body opens bleeding unless your vest stopped it. Every 3 seconds you lose blood, and the bleeding never stops on its own: one pistol bullet without a bandage kills you in about two minutes. While you move, you drip blood, and everyone nearby can follow the trail.
Zombie hits never cause bleeding, only damage and infection.
A bandage, medkit or army medkit stops bleeding. Until then the drop blinks and you see "Bleeding · use a bandage".
Shrapnel
A grenade, mine or other explosive going off near you (but not right on top of you) leaves shrapnel 35% of the time if you wear no vest. Fully behind a wall, you get none. A bandage only helps for a moment: the bleeding comes back until a medkit takes the shrapnel out.
Broken legs and pain
Broken legs. A fall from 8 m or higher always breaks your legs, from 4.5 m in 10% of falls. A hard hit from a car breaks them too. Bullets and zombies never do. With broken legs you can't sprint or jump, only jog lightly. Morphine fixes them.
Pain. Your view jolts every 10 seconds and a reminder pops up every 45 seconds. Pain comes from bullets (a 20% chance in a firefight), from a fall from 8 m (always) or 4.5 m (10%), and from tear gas. Painkillers cure it.
Fell from 8 m or higher? You need both morphine and painkillers.
Infection
Any zombie hit can infect you: civilians 20%, workers 25%, mechanics, medics, police and military 30%, special zombies up to 50%. Raw meat infects you half the time.
Infection drains about 133 blood per minute: from full blood you die in an hour and a half, sooner if you're already hurt. Your blood drop glows red, you cough about once a minute, and zombies hear the cough. Antibiotics or an army medkit cure it.
Knocked down
Low blood never knocks you out: you stay on your feet until zero. Other things can: three leg hits in a row (a 35% chance, for 5 seconds) and a stun gun (10 seconds). A downed player can still be bandaged and given blood.
Treatment
| Item | What it does | On yourself | On another | Weight |
|---|---|---|---|---|
| Bandage | stops bleeding | 2 s | 3 s | 0.2 kg |
| Painkillers | cure pain | 1 s | no | 0.5 kg |
| Morphine | fixes broken legs | 2 s | 3 s | 0.5 kg |
| Antibiotics | cure infection | 2 s | 3 s | 0.5 kg |
| Medkit | +8,000 blood, stops bleeding, removes shrapnel | 2 s | no | 2 kg |
| Army medkit | full blood and everything the items above do | 2 s | no | 3 kg |
| Blood bag | blood to full | not allowed | 8 s | 1 kg |
BandageStops bleeding.0.2 kg
PainkillersRelieves pain.0.5 kg
MorphineHeals a broken bone.0.5 kg
AntibioticsCure the infection from a zombie bite. Without them an infected survivor dies in an hour and a half.0.5 kg
MedkitGives 8,000 blood and stops bleeding.2 kg
Army medkitRestores all blood, heals a broken bone and infection, relieves pain and stops bleeding.3 kg
Blood bagOnly for another player: stand next to them and press Use (or G → Give blood). Blood to full.1 kgYou can heal with a weapon in your hands.
Helping another player
Get within 2 m, look at the player and press the action key G to open the G menu: Bandage, Give blood, Inject morphine and Give antibiotics. If you carry a blood bag, Give blood is already selected. You can also just Use the blood bag in your inventory: the nearest player gets the blood.
If either of you moves more than 3 m away, the action stops. A transfusion takes 8 seconds; the patient sees a progress bar and can refuse with X.